Chris Butler on gamification and design

This transcription of a talk called How to See what a User Sees can be a little difficult to get through for all the normal reasons (people don’t talk the way they write, and reading a transcription is always difficult) but has a great quote on gamification. It’s a little broad and a little cynical, but true enough and cleverly expressed enough that it’s worth sharing.

Good design used to mean finding ways to help people do things so that they could do those things and get on with their lives. Now, good design means finding ways to catch people in digital traps where they can waste their lives clicking things!

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